BeatPop




Release Date: | April 2011 |
Platform: | iOS |
Role: | Game Designer |
This casual rhythm game provides a soothing experience as players pop colored bubbles to the beat of the music. It featured three game modes, each suited for different session lengths. Multi-touch input was supported, as popping multiple bubbles at a time yielded bonus points.
I contributed to the core design of the game, specifically the color matching mechanic. As a member of the design team, my primary focus was the scoring and objective systems. I designed the system that measured how well the player matches the music's rhythm, as well as the interface elements that reinforce the tempo. I owned the process of generating the content each music track relied on to perform this measurement. I also designed the systems that we used to tune the flow and pace of the game, and the interfaces that provide feedback regarding the players progress.
Gameplay