Super Juice Master 5000

Release Date: July 2013
Platform: iOS
Role: Game Designer

This arcade-style fruit-smashing game came from a simple idea, an absurd premise, and a very short development cycle. The goal is to create the purest juice possible by smashing fruit and deflecting trash. Juggling fruit back and forth with the slanted corners of the pistons increases its juiciness. Juice Master earned a four-star review from 148apps.com.

As a short-cycle project with a very lean development team, I wore many hats. I developed the prototype that inspired the juggling mechanic, a happy accident that started as a quirk of the physics engine but evolved into a defining feature. Collaboration and iteration where key aspects of my design process. I worked closely with our programmers, artist, and producer to fine tune the core mechanics. The power-ups, objectives, and levels were my responsibility alone.