Power Gig: Rise of the SixString

Release Date: October 2010
Platform: PS3, Xbox 360
Role: Event Designer

This music performance game was the first to use a guitar controller with real strings and frets. My primary responsibility as Event Designer was to sync our animation assets with the songs in the game. I worked closely with the audio, art, and engineering teams to implement designer tools and asset pipelines. I also contributed to the venue designs and implementation of 'mojo events' using 3D level editing software and Lua scripting to bring the environment to life.